Looking at the players' reactions, I'm always insecure, thinking about "how authentic a fighting game it is", or how "maybe I'm not fit to be part of this if we're really developing an authentic fighting game". We still have much left to adjust from now on as well, however. We planned this game out with both anime fans and fighting game players in mind, and we're glad both are enjoying the game so far. If anything, I was relieved to know that the direction we chose for the game wasn't wrong, after all. Looking at the surveys, we could tell people were satisfied enough with the game. You've conducted a Closed Beta Test not too long ago too. Right before playing the trailer, Phil Spencer introduced the game as "a bit crazy of a game he had found in Japan". I didn't think they'd get that hyped up about it (laughs). We knew some people wanted a "Dragon Ball fighting game with Guilty Gear visuals", but after watching that I was relieved. When I saw the crowd's reaction at the announcement, I was once again reminded about how much people loved the Dragon Ball series.īeing a fighting game and all, I thought the game could make people feel a bit uncomfortable with the idea of playing it, but thanks to Arc System Works' high-end anime graphics, it seems to have appealed to anime fans as well.īack then I was watching the live stream from my own house, and I can say I was very surprised at the repercussion. Honestly, I didn't think we'd get this much repercussion. How is the repercussion for Dragon Ball FighterZ so far? We've also had many character reveals which gave us much to talk until now. When the game was first announced in the Microsoft conference at E3 2017, the crowd was extremely receptive. Translated by: Note: This interview happened before the newest VJump magazine, where they've announced Goku Black, Hit and Beerus.Īiming a "Dragon Ball" game that reaches out to both casual and hardcore gamers Here's a translated interview which 4 gamer conducted with Arc system works and Bamco Japan This is anti hype and why would I spend cash on these characters? Surely the DLC characters they choose be characters that are unique and not bland such as Raditz, Bardock, Base form Goku, Base form Vegeta, etc. You guys should be thinking of playstyles and unique character mechanics and specials with these DLC characters, DBFZ characters are for the most part homogenized with the abundant of universal mechanics they possess than other characters from the usual Arc system titles (Blazblue, Guilty gear and Persona).īeerus, Nappa (setup character), Mystic Gohan (install), Captain Ginyu (Summon type) and Hit (Cancels/Counter based) character change the mold in terms of character archetype. I don't see any other interesting movie character with a neat moveset/playstyle. Perhaps Turles with Sin's food mechanic from Guilty gear, in this case Turles and his tree of might buff Janemba = Most unique DB character I've seen Think of Ultron and Sentinel from the Marvel vs Capcom gamesĬ13 - Controllable Death bomber ( LIke Kum Tuner ball from Guilty gear) + Grappler should be able to go through beams such as Masenko/Kamehameha Meta Cooler - Give him Final form coolers/4th form cooler Normals/Specials plus his Big Gete star wires / Clones Interesting movie characters they can choose from to include as part of the 8 dlc characters.
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